A study of adolescents finds that violent
video games stir up the brain's emotional-response
center while reducing activity in regions
linked to self-control.
"This is the first time that it
has been demonstrated that violent video
games can affect brain physiology and
the way the brain functions," said
lead researcher Dr. Vincent Mathews, professor
of radiology at Indiana University School
of Medicine.
"After playing a violent video game,
these adolescents had an increased activity
in the amygdala, which is involved in
emotional arousal," Mathews said.
"At the same time, they had decreases
in activity in parts of the brain which
are involved in self-control," he
added.
The findings were to be presented Tuesday
in Chicago at the annual meeting of the
Radiological Society of North America.
Video games accounted for $10 billion
in sales in the United States last year,
but there is growing concern about the
effects the games may have on those who
play them.
In the study, Mathews's team randomly
assigned 44 adolescents to play either
a violent video game or a nonviolent video
game for 30 minutes. They then had the
adolescents undergo functional MRI (fMRI)
brain scans while performing tasks that
measured concentration and inhibition.
fMRI measures real-time changes that occur
when the brain is active.
The Indiana group found that, compared
to children who weren't playing a violent
video game, kids who played these games
had more activation in the amygdala, a
brain area closely linked to emotional
arousal.
At the same time, their brains showed
a reduced activation in prefrontal brain
areas involved in inhibition, concentration
and self-control.
"These findings raise concern that
these types of video games are having
some sort of effect on the brain and likely
an effect on behavior as well," Mathews
said.
"This is early evidence for a biological
change supporting other research on violent
video games," added David S. Bickham,
a research scientist at the Center on
Media and Child Health at the Harvard
School of Public Health in Boston. "This
is a first step in this kind of research,
but it isn't conclusive," he said.
The research is opening up new areas
in understanding the process of how violent
media results in negative and aggressive
social behaviors, Bickham said.
Bickham said parents need to be vigilant
regarding the media they are letting into
their homes, since children learn from
all media they encounter. "This is
more evidence that violent media can lead
to aggressive and negative behaviors,"
he said.